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The 16 Rules of Information Technology
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The 16 Rules of Information Technology
*E: I wrote this with help desk folks in mind, but I feel like the more hands-on (willingly or not) admins among us will be able to relate with most of these.
*E2: Hex, because hex.
The 16 Rules of Information Technology
0x00: Users lie.
0x01: Turn it off and back on. Especially if the user insists they have already done so.
0x02: If it’s worth having, it’s worth having a backup.
0x03: Never disassemble anything you can’t reassemble from memory.
0x04: A problem does not officially exist until a ticket has been submitted.
0x05: Not until the most experienced person in the room says “oh, shit,” is the issue an official “oh, shit.”
0x06: There are no such thing as “extra” screws.
0x07: A quiet ticket queue is not always a good sign.
0x08: Nothing is, has never been, or will ever be “user proof.”
0x09: You never, ever want to know what the mysterious fluid is.
0x0A: Mrs. UPS and Mr. Screwdriver are not friends.
0x0B: If you can smell the magic smoke, you already done goofed up.
0x0C: “Working just fine” and “too screwed to log an error” look an awful lot alike.
0x0D: Loose wires will attempt to mate. When wires mate, things get messy.
0x0E: The Principle of Least Privilege is not a suggestion.
0x0F: Respect your sysadmin; they’re the one who fixes your fixes.